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Life (gaming) : ウィキペディア英語版 | Life (gaming)
In video games, if a player character loses all of its health points, it loses a life. Losing all of one's lives is usually a loss condition and may force the player to start over. It is common in action games for the player character to have multiple lives and chances to earn more during the game. This way, a player can recover from making a disastrous mistake. role-playing games and adventure games usually give the player only one life, but allow them to reload a saved game. A life may similarly be defined as the period between the start and end of play for any character, from creation to destruction. ==History==
Lives may have originated from the pinball mechanic of having a limited amount of balls. A finite number of lives (usually three) became a common feature in arcade games. Much like in pinball games, the player's goal was usually to score as many points as possible with their limited number of lives.〔 Later, checkpoints and saving allowed players that lost a life to continue the game at a specific point, rather than to start over. Refinements of health, defense and other attributes, as well as power-ups, made managing the player character's life a more strategic experience and made lost health less of the handicap it was in early arcade games.〔
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Life (gaming)」の詳細全文を読む
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